Course Outline
Introduction
Overview of the Design Sprint
- Types of Design Sprints
- The idea of human centricity
Preparing for a Design Sprint
- Defining long-term goals
Creating the Concept
- Choosing a challenge
- Proposing a solution
Creating the Storyboard
- Voting on the concept
- Creating a detailed Storyboard
Creating the Prototype
- Delegating tasks
- Building
Testing the Idea
- Conducting user testing
- Summarizing user feedback
Summary and Conclusion
Requirements
- Experience with product development and design is desirable
Audience
- Managers
- Designers
- Leaders
- Marketers
- Developers
Testimonials (5)
Well planned. Without much foundation, I didn't get lost and I knew where I was. Issues from general to specific provide the basis for further work in your own field.
Andrzej - TENSOFT Sp. z o.o.
Course - Design Patterns in PHP
Machine Translated
Trainer capability to listen and understand my case/issue/problem...
Francois - TE
Course - Technical Architecture and Patterns
The trainer highlighted the really important concepts in software architecture with quizzes. The high-level perspective on effective implementation of software development cycle starting from requirements elicitation to unit testing is very refreshing to data scientist without much experience in software development.
Kok Cheong Cheng - DBS Bank
Course - Design Patterns
the examples the trainer used in each subject which made it easier to understand
huda Alyassi - Dubai Government Human Resources Dept.
Course - Adobe XD
Trainer was really kind and knowledgeable, going the extra mile to explain things that I didn't know