Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (5)
The instructor's excellent level of knowledge, willingness, and kindness.
Luis Antonio Salazar Rivero - Banco de Mexico
Course - C/C++ Secure Coding
Machine Translated
Interactivity, time for self-contained programming. I learn easier if I have the chance to find out the answer and not just telling me it. It was also a very good thing that the training was well-planned, we kept coffee pauses and the training did not lose my attention. The trainer had very deep knowledge in C++, we felt we could ask anything.
Barna Szecsi - GIS Europe SE
Course - C++ for Embedded Systems
The instructor's knowledge.
Juan Jose Lopez Martinez - Banco de Mexico
Course - Advanced C++ Software Design
Machine Translated
The details on how compiler behaves depending on to the syntax usage. The "Quiz" sections are very stimulating
Andrea Pomatto
Course - Using C++ in Embedded Systems - Applying C++11/C++14
Good examples, focus on most useful material