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Course Outline
Introduction
- Comparing Blender, Autodesk 3ds Max, and Cinema 4D
- Overview of Blender's features and benefits
Getting Started
- Installing Blender
- Understanding basic modeling concepts
- Navigating the User Interface (UI)
Editing Basics
- Understanding types of editors
- Switching between Edit and Object modes
- Working with vertices, edges, and faces
- Editing mesh data and objects
Modeling Meshes
- Exploring modeling modes
- Structuring meshes effectively
- Adding and managing primitives
- Selecting and editing meshes
- Understanding object data, vertex groups, and custom data
- UV mapping and unwrapping
- Mesh analysis and retopology
Sculpting and Painting
- Enabling selection masking
- Utilizing the brush tool
- Shaping models in Sculpt Mode
- Applying adaptive sculpting methods
- Editing UV textures and images
Rendering 3D Scenes
- Overview of Blender's render engines
- Using Eevee, Cycles, and Workbench
- Configuring cameras, light objects, and materials
- Working with shader nodes and color management
- Implementing Freestyle non-photorealistic (NPR) rendering
- Using layers and render passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting as USD, SVG, and PDF
Troubleshooting and Conclusion
- Common troubleshooting strategies
- Summary of key takeaways and next steps
Requirements
Prerequisites
- Basic computer usage experience
- Familiarity with 3D modeling concepts
Audience
- Artists
- Game developers
- Complete beginners
21 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue